![]() ![]() Worth dropping considerable points into the skill so that you can cut Ancestral Horn’s long cooldown a bit, cast two wolves in quick sequence and refresh battle standard and war horn. Unlock her when you have spare points but I’d concentrate on buffing wolves and ancestral horn first and getting utility skills. Nymph is the second pet in the nature tree. Max out both synergies and put spare points when you have them into the base skill. Susceptibility reduces resistances for physical, elemental and poison. Fatigue reduces dmg dealth, speed and chance of health reduction. Can be a little clunky to target sometimes and does okay damage but is primarily used for it’s synergy skills which both apply fantastic debuffs that will synergize great with your pets. Maxxed out you’ll get +31% elemental resistance, not a huge amount but it will allow you to concentrate on other stats on your gear instead.Ĭast on a monster and it will spread to nearby targets. Permanence of Stone will give you and your pets elemental buffs. A single point buffed with skill items should be fine. Mana use isn’t a big issue as you can just use pots. Tranquility of Water will give a chance to get discount energy cost. It doesn’t matter as much for the pets as their health pools get huge buffs elsewhere but this can help give you an enormous health pool. Gives a speed buff on the first point, maxxed out it gives a huge boost to health for you and your pets. It’s not as important as other skills so one point backed by +skill items is usually fine. With so many pets out, Dissemination can help spread around some heals. ![]() This can be very helpful when you’re fighting a boss that can damage multiple of your wolves at once and you need to spread around a few heals. The faster regrowth cools down, the more you can spam it. Accelerated growth is worth investing at least a few points into. Put further points into regrowth when you find your heals can’t keep pace anymore. Useful heal for topping up your wolves’ health between, and during, fights (not to mention your own). Strength of the Pack will synergize with you and your ancestral warriors, buffing damage and speed. Survival Instinct is useful for making a wounded wolf extra tanky preventing them from getting burned down too fast. Maul will add some more damage but other skills take priority. Call of the Wild has a number of synergy skills. They will dish out physical damage wrath and battle standard synergy will help their DPS. Summon limit increased to two at 7/16 and three at 18/16.
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